ESCAPE Room: Reality
What if you suddenly wake up and find yourself locked up in a room with 4 strangers…?
An “escape room” puzzle RPG game with old school RPG style graphics where you need to figure out not only how to get out, but also how you ended up here in the first place…
Team NEETBytes Returns!
ESCAPE Room: Reality One Year Old!
Just wanted to make a short announcement that ESCAPE Room: Reality, which was released on Steam on 21 June, 2017, is now officially one year old!
Thank you all for your patience, support and feedback!
It was a nerve-wrecking journey but it was well worth it in the end. Yes, it may not look like much, but ultimately I’m happy with the way it turned out.
A new game is already in the works, which despite some delays (on my part), I’m optimistic to have it completed within the next few months.
We hope for your continued support, and do let us know if you have any feedback or suggestions!
If you haven’t already, check out ESCAPE Room: Reality on Steam!
The game will be on it’s deepest discount ever for the duration of Steam Summer Sales 2018!
[Patch] ESCAPE Room: Reality version 1.3.0 now with macOS support
ESCAPE Room: Reality was recently updated to version 1.3.0 on Steam.
We’re pleased to announce that the game is now officially supported on macOS!
As this is our first official macOS game release, there may be some bugs that we’ve missed during testing. Please report them to us if you do run into any issues.
There are also a couple of bug fixes in the latest version, which applies to both Windows and macOS versions of the game:
1. Fixed an issue in Game Room where Roland would walk around during a scene instead of standing still under certain conditions.
2. Fixed an issue in Classroom where you can continue to activate the floor trigger whenever you touch it even after clearing the puzzle.
As an on-going effort to improve overall player experience, some dialogues have been edited / updated to flow better and to fix any grammatical errors.
Bug Reports / Contact Us
If you run into any bugs please contact us by posting in the comments, in the community hub or use the site’s contact form. Feel free to also contact us if you need any other help or if you have any feedback or suggestions.
[Patch] ESCAPE Room: Reality version 1.2.3
We’ve just updated ESCAPE Room: Reality to version 1.2.3 via Steam. Please check to make sure that your version is up to date. You can do this by going to the main menu, the text on the upper right corner of the screen should read as release build 1.2.3. If you’re seeing an older version, try restarting your Steam client, which should have Steam automatically update the game.
Better Achievement Checking
This update provides a more thorough checking for the 8 new achievements that were added in version 1.2.1. All the new achievements that you had missed in your current save game would have been awarded after you’ve gone through any one of the ending. However, because of this, there’s been some discrepancy with the global achievements stats and some users were unaware of the update, even wondering why they did not get the achievement.
To better solve the achievement issue, more checkpoints have been added to the game where the game will check to make sure that you’re awarded any due achievements. Now you should be awarded the achievements the next time you load your save game.
Because certain maps/zones have a shared area, if you do not see your achievements awarded right away, just keep playing and you should get them soon enough once you’ve entered a new room. If you still did not get your achievements, please contact us by posting in the comments, in the community hub or use the site’s contact form.
Of course, that’s not the only update…
Updates to Dialogues
Some dialogues have been updated to allow a better flow of conversation and certain less important dialogues will no longer repeat once you’ve gone through them once. This is and will be a continuing effort to improve the overall game experience for players so you don’t have to go through as much text while trying to figure out what to do next.
And for the keen-eyed, you might have noticed that the previous loading screen was still using the older-styled name that read ESCAPE: Room Reality. It has now been updated with the proper title as well as a minor facelift. See if you can spot it!
Again, if you have any feedback, suggestions or even complaints, please let us know!
Compiling a game can sometimes take quite a while …